
#TotD:
Do not fully clear adds if doing so delays the next wave, champion spawn, or objective phase.
Learn which enemies are tied to encounter progression and leave low-threat red bars alive when they are not blocking objectives. Advancing the script faster usually reduces total enemy density, super usage, and heavy ammo consumption.
Why This Works in Destiny 2 PvE Endgame
Destiny 2 PvE encounters are heavily script-driven. Enemy waves, champions, and objectives often spawn based on specific triggers rather than full room clears. When players over-clear adds that are not required, they extend the encounter unnecessarily, leading to more incoming fire, more ability usage, and higher risk over time. Faster script progression often results in fewer total enemies fought, not more.
Progression Is Trigger-Based, Not Kill-Based
Many encounters advance when players reach a location, interact with an objective, or defeat a specific enemy type. Red-bar enemies frequently exist to apply pressure, not to gate progression. Ignoring them allows teams to move the encounter forward without increasing difficulty.
How to Apply This Tip in Real Runs
- Identify Trigger Enemies Early:
Pay attention to which enemies consistently cause the next wave or champion to spawn. These are usually majors, minibosses, or objective-linked targets rather than standard red bars.It’s absolutely chef’s kiss against teams of W-key warriors who can’t help but ego-challenge after a down – they’ll sprint right into your crosshairs. And if the map has some ratty, cheesy corner to hold down? That’s your cue to lock it down and let the timer do the dirty work for you. - Ignore Low-Threat Adds That Don’t Block Progression:
If enemies are not preventing movement, objective interaction, or survivability, they can often be left alive while the team advances the encounter. - Push Objectives While Adds Are Still Alive:
Capturing plates, dunking items, or reaching checkpoints often progresses the script immediately, even if enemies remain on the field.
Best Use Cases:
This approach is especially effective in Grandmaster Nightfalls, Master seasonal activities, and any PvE content where speed, ammo economy, and survivability matter more than full clears. High-level teams do not “clear rooms” – they manage pressure while progressing objectives as efficiently as possible.
Endgame PvE Rewards Script Control, Not Room Clears
Destiny 2 endgame content is designed around scripted progression. Teams that understand encounter triggers finish activities faster, use fewer resources, and face less cumulative danger. Mastering when not to kill enemies is a core skill that separates efficient PvE teams from slow, attrition-based clears.
Need more Destiny 2 Tips & Guides?
Browse our full section – learn from the PRO Gamers


